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LiteFX::Rendering::Backends::IDirectX12IndexBuffer

Represents a DirectX 12 index buffer.

Synopsis

Declared in <litefx/backends/dx12.hpp>

class [[dllimport, dllexport]] IDirectX12IndexBuffer
    : public virtual IndexBuffer<DirectX12IndexBufferLayout>
    , public virtual IDirectX12Buffer

Base Classes

NameDescription
IndexBuffer<DirectX12IndexBufferLayout>Describes an index buffer.
IDirectX12BufferRepresents the base interface for a DirectX 12 buffer implementation.

Types

NameDescription
PrepareMoveEventArgs Stores a reference to a barrier that can be used to synchronize accesses to the resource with a move operation.
ResourceMovingEventArgs Stores the fence and the command queue to wait on for the fence before a moved resource can be used.

Type Aliases

Member Functions

NameDescription
~IDirectX12IndexBuffer [destructor] [virtual]Destructor
alignedElementSize [virtual]Returns the actual size of the element in device memory.
elementAlignment [virtual]Returns the alignment of a single element.
elementSize [virtual]Returns the size of a single element within the buffer. If there is only one element, this is equal to size.
elements [virtual]Gets the number of sub-resources inside the memory chunk.
handle [virtual]Returns the resource managed by the class.
layout [virtual]Gets the layout of the index buffer.
map map overloads
name [virtual]Returns the name of the resource.
read [virtual]Writes a span of memory in data into the internal memory of this object, starting at offset.
shared_from_this Returns a shared pointer to the current object instance.
size [virtual]Gets the size (in bytes) of the aligned memory chunk.
type [virtual]Returns the type of the buffer.
usage [virtual]Returns the usage flags for the resource.
view [virtual]
virtualAddress [virtual]Gets the address of the resource in GPU memory.
volatileMove [virtual]Returns true, if the contents of the resource should not be copied during a move.
weak_from_this Returns a weak pointer to the current object instance.
writable [virtual]Returns true, if the resource can be bound to a read/write descriptor.
write [virtual]Writes a span of memory in data into the internal memory of this object, starting at offset.

Data Members

NameDescription
moved An event that gets invoked, after the resource has been moved to a different location, but before the old resource gets destroyed.
moving An event that gets invoked before a resource is copied during a move.
prepareMove An event that gets invoked to prepare a resource for a move operation.

Protected Types

NameDescription
Allocator An allocator used to allocate the shared object.

Protected Member Functions

NameDescription
IDirectX12IndexBuffer [constructor]Constructors
operator= Assignment operators
handle [virtual]Returns the resource managed by the class.

Protected Static Member Functions

NameDescription
create Generic factory method used to create instances of the shared object.

See Also

DirectX12IndexBufferLayout

IDirectX12Buffer