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LiteFX::Rendering::CullOrder

Describes the order or vertex winding, that is used to determine, whether a polygon is facing towards or away from the camera.

Synopsis

Declared in <litefx/rendering_api.hpp>

enum class CullOrder : int;

Members

NameDescription
ClockWise Vertices are evaluated in a clock-wise manner.
CounterClockWise Vertices are evaluated in a counter clock-wise manner.

See Also

CullMode

Rasterizer