LiteFX::Rendering::CullOrder¶
Describes the order or vertex winding, that is used to determine, whether a polygon is facing towards or away from the camera.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
enum class CullOrder : int;
Members¶
| Name | Description |
|---|---|
ClockWise | Vertices are evaluated in a clock-wise manner. |
CounterClockWise | Vertices are evaluated in a counter clock-wise manner. |
See Also¶
CullMode
Rasterizer