LiteFX::Rendering::RenderPipeline
Represents a graphics Pipeline.
Synopsis
Declared in <litefx/rendering.hpp>
class RenderPipeline
: public IRenderPipeline
, public virtual Pipeline<TPipelineLayout, TShaderProgram>
Base Classes
Type Aliases
Member Functions
| Name | Description |
~RenderPipeline [destructor] [virtual] | Destructor |
alphaToCoverage [virtual] | Returns true, if the pipeline uses Alpha-to-Coverage multi-sampling. |
inputAssembler [virtual] | Returns the input assembler state used by the render pipeline. |
layout | Returns the layout of the render pipeline. |
name [virtual] | Returns the name of the resource. |
program | Returns the shader program used by the pipeline. |
rasterizer [virtual] | Returns the rasterizer state used by the render pipeline. |
samples [virtual] | Returns the multi-sampling level of the pipeline. |
updateSamples [virtual] | Changes the multi-sampling level of the pipeline. |
Protected Member Functions
Template Parameters
| Name | Description |
| TPipelineLayout | The type of the render pipeline layout. Must implement PipelineLayout. |
| TShaderProgram | The type of the shader program. Must implement ShaderProgram. |
| TInputAssembler | The type of the input assembler state. Must implement InputAssembler. |
| TRasterizer | The type of the rasterizer state. Must implement Rasterizer. |
See Also
RenderPipelineBuilder