LiteFX::Rendering::DeviceState¶
A class that can be used to manage the state of a IGraphicsDevice.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
class [[dllimport, dllexport]] DeviceState;
Description¶
The device state makes managing resources created by a device easier, since you do not have to worry about storage and release order. Note, however, that this is not free. Requesting a resource requires a lookup within a hash-map. Also device states are not specialized for the concrete device, so you can only work with interfaces. This implies potentially inefficient upcasting of the state resource when its passed to another object. You have to decide if or to which degree you want to rely on storing resources in a device state.
Member Functions¶
| Name | Description |
|---|---|
DeviceState [constructor] | Constructors |
~DeviceState [destructor] [virtual] | Releases the device state instance. |
operator= | Assigns a device state by taking it over. |
accelerationStructure | Returns an acceleration structure from the device state. |
add | add overloads |
buffer | Returns a buffer from the device state. |
clear | Release all resources managed by the device state. |
descriptorSet | Returns a descriptor set from the device state. |
frameBuffer | Returns a frame buffer from the device state. |
image | Returns an image from the device state. |
indexBuffer | Returns an index buffer from the device state. |
pipeline | Returns a pipeline from the device state. |
release | release overloads |
renderPass | Returns a render pass from the device state. |
sampler | Returns a sampler from the device state. |
vertexBuffer | Returns a vertex buffer from the device state. |
Friends¶
| Name | Description |
|---|---|
LiteFX::Rendering::IGraphicsDevice | The interface for a graphics device that. |
LiteFX::Rendering::DeviceState::DeviceStateImpl | |
LiteFX::PimplPtr | A smart pointer that manages an implementation instance for a public interface class. |
See Also¶
StateResource
IGraphicsDevice