LiteFX::Rendering::IRayTracingPipeline
The interface for a ray tracing pipeline.
Synopsis
Declared in <litefx/rendering_api.hpp>
class [[dllimport, dllexport]] IRayTracingPipeline
: public virtual IPipeline
Base Classes
| Name | Description |
IPipeline | The interface for a pipeline. |
Member Functions
| Name | Description |
~IRayTracingPipeline [destructor] [virtual] | Destructor |
allocateShaderBindingTable | Allocates a buffer that contains the shader binding table containing the shader groups specified by the groups parameter. |
layout | Returns the layout of the render pipeline. |
maxAttributeSize [virtual] | Returns the maximum size of a single ray attribute. |
maxPayloadSize [virtual] | Returns the maximum size of a single ray payload. |
maxRecursionDepth [virtual] | Returns the maximum number of ray bounces. |
name [virtual] | Returns the name of the resource. |
program | Returns the shader program used by the pipeline. |
shaderRecords [virtual] | Returns the shader record collection of the ray tracing pipeline. |
Protected Member Functions
Derived Classes