LiteFX::Rendering::DefragmentationStrategy¶
The strategy to apply to a defragmentation pass.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
enum class DefragmentationStrategy : UInt32;
Members¶
| Name | Description |
|---|---|
Fast | Provides fast fragment computation, but potentially suboptimal packing. |
Balanced | Provides a balance between fragment computation time and packing efficiency. |
Full | Provides optimal packing at the cost of potentially more copies. |
See Also¶
IGraphicsFactory::beginDefragmentation
IGraphicsFactory::defragment