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LiteFX::Rendering::Backends::IDirectX12Image

Represents a DirectX 12 sampled image or the base interface for a texture.

Synopsis

Declared in <litefx/backends/dx12.hpp>

class [[dllimport, dllexport]] IDirectX12Image
    : public virtual IImage
    , public virtual IResource<ComPtr<ID3D12Resource>>

Base Classes

NameDescription
IImageDescribes a generic image.
IResource<ComPtr<ID3D12Resource>>Provides access to a resource managed by the class.

Types

NameDescription
PrepareMoveEventArgs Stores a reference to a barrier that can be used to synchronize accesses to the resource with a move operation.
ResourceMovingEventArgs Stores the fence and the command queue to wait on for the fence before a moved resource can be used.

Type Aliases

Name
_Esft_type

Member Functions

NameDescription
~IDirectX12Image [destructor] [virtual]Destructor
alignedElementSize [virtual]Returns the actual size of the element in device memory.
dimensions [virtual]Gets the images dimensionality.
elementAlignment [virtual]Returns the alignment of a single element.
elementSize [virtual]Returns the size of a single element within the buffer. If there is only one element, this is equal to size.
elements [virtual]Gets the number of sub-resources inside the memory chunk.
extent [virtual]Gets the extent of the image at a certain mip-map level.
format [virtual]Gets the internal format of the image.
handle [virtual]Returns the resource managed by the class.
layers [virtual]Gets the number of layers (slices) of the image.
levels [virtual]Gets the number of mip-map levels of the image.
name [virtual]Returns the name of the resource.
planes [virtual]Returns the number of planes of the image resource.
resolveSubresource [virtual]Returns the plane, layer and level for the provided subresource.
samples [virtual]Gets the number of samples of the texture.
shared_from_this Returns a shared pointer to the current object instance.
size size overloads
subresourceId [virtual]Returns the sub-resource ID for a combination of mip-map level, array layer and plane.
usage [virtual]Returns the usage flags for the resource.
virtualAddress [virtual]Gets the address of the resource in GPU memory.
volatileMove [virtual]Returns true, if the contents of the resource should not be copied during a move.
weak_from_this Returns a weak pointer to the current object instance.
writable [virtual]Returns true, if the resource can be bound to a read/write descriptor.

Data Members

NameDescription
moved An event that gets invoked, after the resource has been moved to a different location, but before the old resource gets destroyed.
moving An event that gets invoked before a resource is copied during a move.
prepareMove An event that gets invoked to prepare a resource for a move operation.

Using Declarations

Name
size

Protected Types

NameDescription
Allocator An allocator used to allocate the shared object.

Protected Member Functions

NameDescription
IDirectX12Image [constructor]Constructors
operator= Assignment operators
handle [virtual]Returns the resource managed by the class.

Protected Static Member Functions

NameDescription
create Generic factory method used to create instances of the shared object.

Derived Classes

NameDescription
DirectX12Image Implements a DirectX12 IImage.

See Also

DirectX12DescriptorLayout

DirectX12DescriptorSet

DirectX12DescriptorSetLayout

IDirectX12Sampler