LiteFX::Rendering::ImageLayout¶
Specifies the layout of an IImage resource.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
enum class ImageLayout : int;
Members¶
| Name | Description |
|---|---|
Common | A common image layout that allows for all types of access (shader resource, transfer destination, transfer source). |
ShaderResource | Indicates that the image is used as a read-only storage or texel buffer. |
ReadWrite | Indicates that the image is used as a read-write storage or texel buffer. |
CopySource | Allows the image to be used as a source for transfer operations. |
CopyDestination | Allows the image to be used as a destination for transfer operations. |
RenderTarget | Indicates that the image is used as a render target. |
DepthRead | Indicates that image is used as a read-only depth/stencil target. |
DepthWrite | Indicates that the image is used as a write-only depth/stencil target. |
Present | Indicates that the image is presented on a swap chain. |
ResolveSource | Indicates that the image is resolved from a multi-sampled image. |
ResolveDestination | Indicates that the image is a render-target that a multi-sampled image is resolved into. |
Undefined | The layout of the image is not known by the engine. |
See Also¶
IImage
IBarrier
ResourceAccess
PipelineStage