LiteFX::Rendering::operator&¶
Bitwise conjunction operators
Synopses¶
Declared in <litefx/rendering_api.hpp>
Bitwise conjunction operator
constexpr AccelerationStructureFlags operator&(
AccelerationStructureFlags const lhs,
AccelerationStructureFlags const rhs);Bitwise conjunction operator
constexpr BufferFormat operator&(
BufferFormat const lhs,
BufferFormat const rhs);Bitwise conjunction operator
constexpr GeometryFlags operator&(
GeometryFlags const lhs,
GeometryFlags const rhs);Bitwise conjunction operator
constexpr InstanceFlags operator&(
InstanceFlags const lhs,
InstanceFlags const rhs);Bitwise conjunction operator
constexpr PipelineStage operator&(
PipelineStage const lhs,
PipelineStage const rhs);Bitwise conjunction operator
Bitwise conjunction operator
constexpr RenderTargetFlags operator&(
RenderTargetFlags const lhs,
RenderTargetFlags const rhs);Bitwise conjunction operator
constexpr ResourceAccess operator&(
ResourceAccess const lhs,
ResourceAccess const rhs);Bitwise conjunction operator
constexpr ResourceUsage operator&(
ResourceUsage const lhs,
ResourceUsage const rhs);Bitwise conjunction operator
constexpr ShaderBindingGroup operator&(
ShaderBindingGroup const lhs,
ShaderBindingGroup const rhs);Bitwise conjunction operator
constexpr ShaderStage operator&(
ShaderStage const lhs,
ShaderStage const rhs);Bitwise conjunction operator