LiteFX::Rendering::ComputePipelineBuilder
Describes the interface of a compute pipeline builder.
Synopsis
Declared in <litefx/rendering_builders.hpp>
template<typename TComputePipeline>
requires meta::implements<TComputePipeline, ComputePipeline<typename TComputePipeline::pipeline_layout_type, typename TComputePipeline::shader_program_type>>
class ComputePipelineBuilder
: public Builder<TComputePipeline>
Base Classes
Type Aliases
Member Functions
| Name | Description |
operator= | Assignment operators |
add | First, calls build, then use on the parent builder using the current object instance and finally returns the parent builder. |
instance | Returns a pointer to the current instance of the object that is built by the builder. |
layout | Uses the provided pipeline layout to initialize the compute pipeline. Can be invoked only once. |
parent | Returns a reference of the parent builder. |
shaderProgram | Adds a shader program to the pipeline. |
use [deleted] | Called by child builders to pass a constructed object back to the parent builder. |
Using Declarations
Protected Member Functions
| Name | Description |
build [virtual] | Can be overwritten to perform any pre-construction work before the builder returns the final object instance. |
instance | Returns a pointer to the current instance of the object that is built by the builder. |
state | Returns the current compuite pipeline state. |
Template Parameters
| Name | Description |
| TComputePipeline | The type of the compute pipeline. Must implement ComputePipeline. |
Derived Classes
See Also
ComputePipeline