~DirectX12Device [destructor] [virtual] | Destructor |
adapter [virtual] | Returns the graphics adapter, the device uses for drawing. |
allocateGlobalDescriptors [virtual] | Allocates a descriptor range with a capacity of descriptors from the global descriptor heap indicated by heapType. This overload allocates a raw descriptor range from a global descriptor heap. It is intended for interop purposes, where external libraries need to bind resources, as well as bindless rendering using SM 6.6 dynamic resources (ResourceDescriptorHeap/SamplerDescriptorHeap). |
allocateGlobalDescriptors [virtual] | Allocates a descriptor range with a capacity of descriptors from the global descriptor heap indicated by heapType. This overload allocates a raw descriptor range from a global descriptor heap. It is intended for interop purposes, where external libraries need to bind resources, as well as bindless rendering using SM 6.6 dynamic resources (ResourceDescriptorHeap/SamplerDescriptorHeap). |
allocateGlobalDescriptors [virtual] | Allocates a range of descriptors in the global descriptor heap indicated by heapType for the provided descriptorSet. |
bindDescriptorSet | Binds the descriptors of the descriptor set to the global descriptor heaps. |
bindGlobalDescriptorHeaps [virtual] | Binds the global descriptor heap. |
bindGlobalDescriptorHeaps [virtual] | Binds the global descriptor heap. |
buildBarrier [virtual] | Returns a builder for a Barrier. |
buildComputePipeline [virtual] | Returns a builder for a ComputePipeline. |
buildInputAssembler [virtual] | Returns a builder for a InputAssembler. |
buildPipelineLayout [virtual] | Returns a builder for a PipelineLayout. |
buildRasterizer [virtual] | Returns a builder for a Rasterizer. |
buildRayTracingPipeline [virtual] | Returns a builder for a RayTracingPipeline. |
buildRayTracingPipeline [virtual] | Returns a builder for a RayTracingPipeline. |
buildRenderPass [virtual] | Returns a builder for a RenderPass. |
buildRenderPass [virtual] | Returns a builder for a RenderPass. |
buildRenderPipeline [virtual] | Returns a builder for a RenderPipeline. |
buildRenderPipeline [virtual] | Returns a builder for a RenderPipeline. |
buildShaderProgram [virtual] | Returns a builder for a ShaderProgram. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an IBottomLevelAccelerationStructure. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an ITopLevelAccelerationStructure. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an IBottomLevelAccelerationStructure. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an ITopLevelAccelerationStructure. |
copyGlobalDescriptorHeap | Copies descriptors descriptors from a CPU-only heap, starting at source, into the global heapType heap at targetIndex. |
createQueue [virtual] | Attempts to create a new queue that supports the combination of queue types specified by the type parameter. |
createQueue [virtual] | Attempts to create a new queue that supports the combination of queue types specified by the type parameter. |
defaultQueue [virtual] | Returns the instance of the default ICommandQueue that supports the combination of queue types specified by the type parameter. |
descriptorHeaps [virtual] | Returns the global descriptor heaps from which all descriptors in the device are allocated. |
factory [virtual] | Returns the factory instance, used to create instances from the device. |
globalBufferHeap | Returns the global descriptor heap. |
globalSamplerHeap | Returns the global sampler heap. |
handle [virtual] | Returns the resource managed by the class. |
indirectDrawSignatures | Returns the command signatures for indirect dispatch and draw calls. |
makeBarrier [virtual] | Creates a memory barrier instance. |
makeFrameBuffer | Creates a new frame buffer instance. |
makeFrameBuffer [virtual] | Creates a new frame buffer instance. |
makeFrameBuffer | Creates a new frame buffer instance. |
makeFrameBuffer [virtual] | Creates a new frame buffer instance. |
makeFrameBuffer [virtual] | Creates a new frame buffer instance. |
maximumMultiSamplingLevel [virtual] | Queries the device for the maximum supported number of multi-sampling levels. |
state [virtual] | Returns the device state that can be used to manage resources. |
supportsStorageImageFormat [virtual] | Returns true, if format can be used in writable images, i.e., as RWTexture<T>. |
supportsTexelBufferFormat [virtual] | Returns true, if format can be used in texel buffers, i.e., as Buffer<T>, or as RWBuffer<T> if writable is set. |
surface [virtual] | Returns the surface, the device draws to. |
swapChain [virtual] | Returns the swap chain, that contains the back and front buffers used for presentation. |
swapChain [virtual] | Returns the swap chain, that contains the back and front buffers used for presentation. |
ticksPerMillisecond [virtual] | Returns the number of GPU ticks per milliseconds. |
updateGlobalDescriptors | Updates a range of descriptors in the global buffer descriptor heap with the descriptors from descriptorSet. |
wait [virtual] | Waits until all queues allocated from the device have finished the work issued prior to this point. |