~DirectX12Device [destructor] [virtual] | Destructor |
adapter [virtual] | Returns the graphics adapter, the device uses for drawing. |
allocateGlobalDescriptors | Allocates a descriptors on the descriptor heap indicated by <paramref name=heapType" /> for use with external clients. |
allocateGlobalDescriptors [virtual] | Allocates a range of descriptors in the global descriptor heaps for the provided descriptorSet. |
allocateGlobalDescriptors [virtual] | Allocates a range of descriptors in the global descriptor heaps for the provided descriptorSet. |
bindDescriptorSet [virtual] | Binds the descriptors of the descriptor set to the global descriptor heaps. |
bindDescriptorSet [virtual] | Binds the descriptors of the descriptor set to the global descriptor heaps. |
bindGlobalDescriptorHeaps [virtual] | Binds the global descriptor heap. |
bindGlobalDescriptorHeaps [virtual] | Binds the global descriptor heap. |
buildBarrier [virtual] | Returns a builder for a Barrier. |
buildComputePipeline [virtual] | Returns a builder for a ComputePipeline. |
buildInputAssembler [virtual] | Returns a builder for a InputAssembler. |
buildPipelineLayout [virtual] | Returns a builder for a PipelineLayout. |
buildRasterizer [virtual] | Returns a builder for a Rasterizer. |
buildRayTracingPipeline [virtual] | Returns a builder for a RayTracingPipeline. |
buildRayTracingPipeline [virtual] | Returns a builder for a RayTracingPipeline. |
buildRenderPass [virtual] | Returns a builder for a RenderPass. |
buildRenderPass [virtual] | Returns a builder for a RenderPass. |
buildRenderPipeline [virtual] | Returns a builder for a RenderPipeline. |
buildRenderPipeline [virtual] | Returns a builder for a RenderPipeline. |
buildShaderProgram [virtual] | Returns a builder for a ShaderProgram. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an IBottomLevelAccelerationStructure. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an ITopLevelAccelerationStructure. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an IBottomLevelAccelerationStructure. |
computeAccelerationStructureSizes [virtual] | Computes the required amount of device memory for an ITopLevelAccelerationStructure. |
createQueue [virtual] | Attempts to create a new queue that supports the combination of queue types specified by the type parameter. |
createQueue [virtual] | Attempts to create a new queue that supports the combination of queue types specified by the type parameter. |
defaultQueue [virtual] | Returns the instance of the default ICommandQueue that supports the combination of queue types specified by the type parameter. |
factory [virtual] | Returns the factory instance, used to create instances from the device. |
globalBufferHeap | Returns the global descriptor heap. |
globalSamplerHeap | Returns the global sampler heap. |
handle [virtual] | Returns the resource managed by the class. |
indirectDrawSignatures | Returns the command signatures for indirect dispatch and draw calls. |
makeBarrier [virtual] | Creates a memory barrier instance. |
makeFrameBuffer | Creates a new frame buffer instance. |
makeFrameBuffer [virtual] | Creates a new frame buffer instance. |
makeFrameBuffer | Creates a new frame buffer instance. |
makeFrameBuffer [virtual] | Creates a new frame buffer instance. |
makeFrameBuffer [virtual] | Creates a new frame buffer instance. |
maximumMultiSamplingLevel [virtual] | Queries the device for the maximum supported number of multi-sampling levels. |
releaseGlobalDescriptors [virtual] | Releases a range of descriptors from the global descriptor heaps. |
releaseGlobalDescriptors [virtual] | Releases a range of descriptors from the global descriptor heaps. |
releaseGlobalDescriptors | Releases a manually allocated descriptor range from the descriptor heap indicated by heapType. |
state [virtual] | Returns the device state that can be used to manage resources. |
surface [virtual] | Returns the surface, the device draws to. |
swapChain [virtual] | Returns the swap chain, that contains the back and front buffers used for presentation. |
swapChain [virtual] | Returns the swap chain, that contains the back and front buffers used for presentation. |
ticksPerMillisecond [virtual] | Returns the number of GPU ticks per milliseconds. |
updateGlobalDescriptors [virtual] | Updates a range of descriptors in the global buffer descriptor heap with the descriptors from descriptorSet. |
updateGlobalDescriptors [virtual] | Updates a range of descriptors in the global buffer descriptor heap with the descriptors from descriptorSet. |
wait [virtual] | Waits until all queues allocated from the device have finished the work issued prior to this point. |