LiteFX::Rendering::Pipeline¶
Represents a pipeline state.
Synopsis¶
Declared in <litefx/rendering.hpp>
class Pipeline
: public virtual IPipeline
, public virtual StateResource
Base Classes¶
| Name | Description |
|---|---|
IPipeline | The interface for a pipeline. |
StateResource | Base class for a resource that can be identified by a name string within a DeviceState. |
Type Aliases¶
Member Functions¶
| Name | Description |
|---|---|
~Pipeline [destructor] [virtual] | Destructor |
layout [virtual] | Returns the layout of the render pipeline. |
name [virtual] | Returns the name of the resource. |
program [virtual] | Returns the shader program used by the pipeline. |
Protected Member Functions¶
| Name | Description |
|---|---|
Pipeline [constructor] | Constructors |
operator= | Assignment operators |
name | Returns the name of the resource. |
Template Parameters¶
| Name | Description |
|---|---|
| TPipelineLayout | The type of the render pipeline layout. Must implement PipelineLayout. |
| TShaderProgram | The type of the shader program. Must implement ShaderProgram. |
See Also¶
RenderPipeline
ComputePipeline