LiteFX::Rendering::ICommandAllocatorHandle¶
An opaque interface that stores the command allocator used by a ICommandBuffer.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
class [[dllimport, dllexport]] ICommandAllocatorHandle;Member Functions¶
| Name | Description |
|---|---|
~ICommandAllocatorHandle [destructor] [virtual] | Destructor |
Protected Member Functions¶
| Name | Description |
|---|---|
ICommandAllocatorHandle [constructor] | Constructors |
operator= | Assignment operators |
Derived Classes¶
| Name | Description |
|---|---|
IDirectX12CommandAllocatorHandle | Implement a DirectX 12 ICommandAllocatorHandle. |
IVulkanCommandAllocatorHandle | Implement a Vulkan ICommandAllocatorHandle. |