Skip to content

LiteFX::Rendering::Backends::VulkanComputePipeline

Implements a Vulkan ComputePipeline.

Synopsis

Declared in <litefx/backends/vulkan.hpp>

class [[dllimport, dllexport]] VulkanComputePipeline final
    : public virtual VulkanPipelineState
    , public ComputePipeline<VulkanPipelineLayout, VulkanShaderProgram>

Base Classes

NameDescription
VulkanPipelineStateDefines the base class for Vulkan pipeline state objects.
ComputePipeline<VulkanPipelineLayout, VulkanShaderProgram>Represents a compute Pipeline.

Type Aliases

Member Functions

NameDescription
VulkanComputePipeline [constructor]Initializes a new Vulkan compute pipeline.
~VulkanComputePipeline [destructor] [virtual]Destructor
operator= Assignment operators
handle [virtual]Returns the resource managed by the class.
layout [virtual]Returns the layout of the render pipeline.
pipelineType [virtual]Returns the type of the pipeline.
program [virtual]Returns the shader program used by the pipeline.
use [virtual]Sets the current pipeline state on the commandBuffer.

Protected Member Functions

NameDescription
operator= Assignment operators
handle [virtual]Returns the resource managed by the class.

Protected Using Declarations

Friends

NameDescription
LiteFX::Rendering::Backends::VulkanComputePipelineBuilderBuilds a Vulkan ComputePipeline.
LiteFX::Rendering::Backends::VulkanComputePipeline::VulkanComputePipelineImpl
LiteFX::PimplPtrA smart pointer that manages an implementation instance for a public interface class.

See Also

VulkanRenderPipeline

VulkanComputePipelineBuilder