LiteFX::Rendering::Backends::DirectX12BottomLevelAccelerationStructure
Implements a DirectX 12 bottom-level acceleration structure (BLAS).
Synopsis
Declared in <litefx/backends/dx12.hpp>
class [[dllimport, dllexport]] DirectX12BottomLevelAccelerationStructure final
: public IBottomLevelAccelerationStructure
, public virtual StateResource
, public virtual IDirectX12AccelerationStructure
Base Classes
Types
| Name | Description |
BoundingBoxes | Stores a buffer that contains axis-aligned bounding boxes. |
TriangleMesh | Represents a triangle mesh. |
Member Functions
| Name | Description |
DirectX12BottomLevelAccelerationStructure [constructor] | Initializes a new DirectX 12 bottom-level acceleration structure (BLAS). |
~DirectX12BottomLevelAccelerationStructure [destructor] [virtual] | Destructor |
operator= | Assignment operators |
addBoundingBox | Adds a buffer containing axis-aligned bounding boxes to the BLAS. |
addTriangleMesh | Adds a triangle mesh to the BLAS. |
boundingBoxes [virtual] | Returns an array of buffers, each containing axis-aligned bounding boxes stored in the BLAS. |
buffer | Returns the acceleration structure backing buffer, that stores its last build. |
build | Performs a complete build of the acceleration structure. |
clear [virtual] | Clears all bounding boxes and triangle meshes from the acceleration structure. |
copy | Copies the acceleration structure into the acceleration structure provided by destination. |
flags [virtual] | Returns the flags that control how the acceleration structure should be built. |
name [virtual] | Returns the name of the resource. |
offset [virtual] | Returns the offset into buffer at which the acceleration structure is stored. |
remove | remove overloads |
size [virtual] | Returns the amount of memory in bytes inside buffer that store the acceleration structure. |
triangleMeshes [virtual] | Returns an array of triangle meshes contained by the BLAS. |
update | Performs an update on the acceleration structure. |
withBoundingBox | Adds a buffer containing axis-aligned bounding boxes to the BLAS. |
withTriangleMesh | Adds a triangle mesh to the BLAS. |
Protected Member Functions
| Name | Description |
operator= | Assignment operators |
name | Returns the name of the resource. |
Friends
See Also
DirectX12TopLevelAccelerationStructure