~DirectX12CommandBuffer [destructor] [virtual] | Destructor |
barrier [virtual] | Executes the transitions that have been added to barrier. |
barrier [virtual] | Executes the transitions that have been added to barrier. |
begin [virtual] | Sets the command buffer into recording state, so that it can receive command that should be submitted to the parent CommandQueue. |
bind [virtual] | Binds an arbitrary input range of descriptor sets to the last pipeline that was used by the command buffer. |
bind [virtual] | Binds an arbitrary input range of descriptor sets to the last pipeline that was used by the command buffer. |
bind [virtual] | Binds the provided descriptor to the last pipeline that was used by the command buffer. |
bind [virtual] | Binds a index buffer to the pipeline. |
bind [virtual] | Binds a vertex buffer to the pipeline. |
bind [virtual] | Binds the provided descriptor to the last pipeline that was used by the command buffer. |
bind [virtual] | Binds a index buffer to the pipeline. |
bind [virtual] | Binds a vertex buffer to the pipeline. |
bind [virtual] | Binds an arbitrary input range of descriptor sets to the provided pipeline. |
bind [virtual] | Binds an arbitrary input range of descriptor sets to the provided pipeline. |
bind [virtual] | Binds the provided descriptor set to the provided pipeline. |
bind [virtual] | Binds the provided descriptor set to the provided pipeline. |
buildAccelerationStructure [virtual] | Builds a bottom-level acceleration structure. |
buildAccelerationStructure [virtual] | Builds a top-level acceleration structure. |
buildAccelerationStructure [virtual] | Builds a bottom-level acceleration structure. |
buildAccelerationStructure [virtual] | Builds a top-level acceleration structure. |
copyAccelerationStructure [virtual] | Copies the acceleration structure from into the acceleration structure to. |
copyAccelerationStructure [virtual] | Copies the acceleration structure from into the acceleration structure to. |
copyAccelerationStructure [virtual] | Copies the acceleration structure from into the acceleration structure to. |
copyAccelerationStructure [virtual] | Copies the acceleration structure from into the acceleration structure to. |
dispatch [virtual] | Executes a compute shader. |
dispatchIndirect [virtual] | Executes a set of indirect dispatches. |
dispatchIndirect [virtual] | Executes a set of indirect dispatches. |
dispatchIndirect | Executes a set of indirect dispatches. |
dispatchMesh [virtual] | Executes a mesh shader pipeline. |
dispatchMeshIndirect [virtual] | Executes a set of indirect mesh shader dispatches. |
dispatchMeshIndirect [virtual] | Executes a set of indirect mesh shader dispatches. |
dispatchMeshIndirect [virtual] | Executes a set of indirect mesh shader dispatches. |
dispatchMeshIndirect [virtual] | Executes a set of indirect mesh shader dispatches. |
draw [virtual] | Draws a number of vertices from the currently bound vertex buffer. |
draw [virtual] | Draws all vertices from the vertex buffer provided in vertexBuffer. |
drawIndexed [virtual] | Draws the currently bound vertex buffer with a set of indices from the currently bound index buffer. |
drawIndexed [virtual] | Draws the currently bound vertex buffer with a set of indices from the currently bound index buffer. |
drawIndexed [virtual] | Draws the vertex buffer provided by vertexBuffer using the index buffer, provided by indexBuffer. |
drawIndexedIndirect [virtual] | Executes a set of indirect indexed draw calls. |
drawIndexedIndirect [virtual] | Executes a set of indirect indexed draw calls. |
drawIndexedIndirect [virtual] | Executes a set of indirect indexed draw calls. |
drawIndexedIndirect [virtual] | Executes a set of indirect indexed draw calls. |
drawIndirect [virtual] | Executes a set of indirect non-indexed draw calls. |
drawIndirect [virtual] | Executes a set of indirect non-indexed draw calls. |
drawIndirect [virtual] | Executes a set of indirect non-indexed draw calls. |
drawIndirect [virtual] | Executes a set of indirect non-indexed draw calls. |
end [virtual] | Ends recording commands on the command buffer. |
execute [virtual] | Executes a series of secondary command buffers/bundles. |
execute [virtual] | Executes a series of secondary command buffers/bundles. |
execute [virtual] | Executes a secondary command buffer/bundle. |
execute [virtual] | Executes a secondary command buffer/bundle. |
handle [virtual] | Returns the resource managed by the class. |
isSecondary [virtual] | Returns true, if the command buffer is a secondary command buffer, or false otherwise. |
makeBarrier [virtual] | Creates a new barrier instance. |
pushConstants [virtual] | Pushes a block of memory into the push constants backing memory. |
pushConstants [virtual] | Pushes a block of memory into the push constants backing memory. |
queue | Gets a pointer to the command queue that this command buffer was allocated from or nullptr, if the queue has already been released. |
setBlendFactors [virtual] | Sets the blend factors for the subsequent draw calls. |
setDepthBounds [virtual] | Sets the depth range for the depth bounds test. |
setScissors [virtual] | Sets the scissor rectangles used for the subsequent draw calls. |
setScissors [virtual] | Sets the scissor rectangle used for the subsequent draw calls. |
setStencilRef [virtual] | Sets the stencil reference for the subsequent draw calls. |
setViewports [virtual] | Sets the viewports used for the subsequent draw calls. |
setViewports [virtual] | Sets the viewport used for the subsequent draw calls. |
submit [virtual] | Submits the command buffer to parent command |
traceRays | Executes a query on a ray-tracing pipeline. |
traceRays [virtual] | Executes a query on a ray-tracing pipeline. |
traceRays [virtual] | Executes a query on a ray-tracing pipeline. |
track [virtual] | Sets up tracking for a buffer, so that it will not be destroyed until the command buffer has been executed. |
track [virtual] | Sets up tracking for a buffer, so that it will not be destroyed until the command buffer has been executed. |
track [virtual] | Sets up tracking for a buffer, so that it will not be destroyed until the command buffer has been executed. |
track [virtual] | Sets up tracking for a descriptor set, so that bindings aren't released until the command buffer has been executed. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from source to target. |
transfer [virtual] | Performs a buffer-to-image transfer from source to target. |
transfer [virtual] | Performs an image-to-buffer transfer from source to target. |
transfer [virtual] | Performs an image-to-image transfer from source to target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from source to target. |
transfer [virtual] | Performs a buffer-to-image transfer from source to target. |
transfer [virtual] | Performs an image-to-buffer transfer from source to target. |
transfer [virtual] | Performs an image-to-image transfer from source to target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from source to target. |
transfer [virtual] | Performs a buffer-to-image transfer from source to target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from source to target. |
transfer [virtual] | Performs a buffer-to-image transfer from source to target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from source to target. |
transfer [virtual] | Performs a buffer-to-image transfer from source to target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from source to target. |
transfer [virtual] | Performs a buffer-to-image transfer from source to target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
transfer [virtual] | Performs a buffer-to-buffer transfer from a temporary buffer into target. |
updateAccelerationStructure [virtual] | Updates a bottom-level acceleration structure. |
updateAccelerationStructure [virtual] | Updates a top-level acceleration structure. |
updateAccelerationStructure [virtual] | Updates a bottom-level acceleration structure. |
updateAccelerationStructure [virtual] | Updates a top-level acceleration structure. |
use [virtual] | Sets the active pipeline state. |
use [virtual] | Sets the active pipeline state. |
writeTimingEvent [virtual] | Writes the current GPU time stamp value for the timing event. |