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LiteFX::Rendering::operator&=

Bitwise conjunction assignment operators

Synopses

Declared in <litefx/rendering_api.hpp>

Bitwise conjunction assignment operator

constexpr AccelerationStructureFlags& operator&=(
    AccelerationStructureFlags& lhs,
    AccelerationStructureFlags const& rhs);

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Bitwise conjunction assignment operator

constexpr BufferFormat& operator&=(
    BufferFormat& lhs,
    BufferFormat const& rhs);

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Bitwise conjunction assignment operator

constexpr GeometryFlags& operator&=(
    GeometryFlags& lhs,
    GeometryFlags const& rhs);

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Bitwise conjunction assignment operator

constexpr InstanceFlags& operator&=(
    InstanceFlags& lhs,
    InstanceFlags const& rhs);

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Bitwise conjunction assignment operator

constexpr PipelineStage& operator&=(
    PipelineStage& lhs,
    PipelineStage const& rhs);

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Bitwise conjunction assignment operator

constexpr QueueType& operator&=(
    QueueType& lhs,
    QueueType const& rhs);

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Bitwise conjunction assignment operator

constexpr RenderTargetFlags& operator&=(
    RenderTargetFlags& lhs,
    RenderTargetFlags const& rhs);

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Bitwise conjunction assignment operator

constexpr ResourceAccess& operator&=(
    ResourceAccess& lhs,
    ResourceAccess const& rhs);

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Bitwise conjunction assignment operator

constexpr ResourceUsage& operator&=(
    ResourceUsage& lhs,
    ResourceUsage const& rhs);

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Bitwise conjunction assignment operator

constexpr ShaderBindingGroup& operator&=(
    ShaderBindingGroup& lhs,
    ShaderBindingGroup const& rhs);

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Bitwise conjunction assignment operator

constexpr ShaderStage& operator&=(
    ShaderStage& lhs,
    ShaderStage const& rhs);

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Bitwise conjunction assignment operator

constexpr WriteMask& operator&=(
    WriteMask& lhs,
    WriteMask const& rhs);

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