LiteFX::Rendering::Backends::IDirectX12IndexBuffer::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/backends/dx12.hpp>
Copy assignment operator
IBuffer& operator=(IBuffer const& other) = delete;
Copy assignment operator
[[dllimport, dllexport]] constexpr IDeviceMemory& operator=(IDeviceMemory const& other) = default;
Copy assignment operator
IDirectX12Buffer& operator=(IDirectX12Buffer const& other) = delete;
Copy assignment operator
IDirectX12IndexBuffer& operator=(IDirectX12IndexBuffer const& other) = delete;
Copy assignment operator
[[dllimport, dllexport]] constexpr IMappable& operator=(IMappable const& other) = default;
Copy assignment operator
IStateResource& operator=(IStateResource const& other) = delete;
Copy assignment operator
constexpr SharedObject& operator=(SharedObject const& other) = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IBuffer& operator=(IBuffer&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IDeviceMemory& operator=(IDeviceMemory&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IDirectX12Buffer& operator=(IDirectX12Buffer&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IDirectX12IndexBuffer& operator=(IDirectX12IndexBuffer&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IMappable& operator=(IMappable&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IStateResource& operator=(IStateResource&& other) noexcept = default;
Move assignment operator
constexpr SharedObject& operator=(SharedObject&& other) noexcept = default;
Assignment operator
IResource<ComPtr<ID3D12Resource>>& operator=(IResource<ComPtr<ID3D12Resource>> const& value) = delete;
Assignment operator
constexpr IndexBuffer<DirectX12IndexBufferLayout>& operator=(IndexBuffer<DirectX12IndexBufferLayout> const& value) = delete = default;
enable_shared_from_this<SharedObject>& operator=(enable_shared_from_this<SharedObject> const& value) noexcept;
Assignment operator
[[dllimport, dllexport]] constexpr IResource<ComPtr<ID3D12Resource>>& operator=(IResource<ComPtr<ID3D12Resource>>&& value) noexcept = default;
Assignment operator
[[dllimport, dllexport]] constexpr IndexBuffer<DirectX12IndexBufferLayout>& operator=(IndexBuffer<DirectX12IndexBufferLayout>&& value) noexcept = default;