LiteFX::Rendering::Backends::DirectX12RenderPass::renderTargets¶
Returns the list of render targets, the render pass renders into.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] virtual Array<RenderTarget> const& renderTargets() const noexcept override;
Description¶
Note that the actual render target image resources are stored within the individual FrameBuffer "FrameBuffers" of the render pass.
Return Value¶
A list of render targets, the render pass renders into.
See Also¶
IFrameBuffer