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LiteFX::Rendering::Backends::DirectX12TopLevelAccelerationStructure::operator=

Assignment operators

Synopses

Declared in <litefx/rendering_api.hpp>

Copy assignment operator

IAccelerationStructure& operator=(IAccelerationStructure const& other) = delete;

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Copy assignment operator

IDirectX12AccelerationStructure& operator=(IDirectX12AccelerationStructure const& other) = delete;

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Copy assignment operator

IStateResource& operator=(IStateResource const& other) = delete;

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Copy assignment operator

ITopLevelAccelerationStructure& operator=(ITopLevelAccelerationStructure const& other) = delete;

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Copy assignment operator

StateResource& operator=(StateResource const& other) = delete;

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Move assignment operator

[[dllimport, dllexport]] constexpr IAccelerationStructure& operator=(IAccelerationStructure&& other) noexcept = default;

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Move assignment operator

[[dllimport, dllexport]] constexpr IDirectX12AccelerationStructure& operator=(IDirectX12AccelerationStructure&& other) noexcept = default;

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Move assignment operator

[[dllimport, dllexport]] constexpr IStateResource& operator=(IStateResource&& other) noexcept = default;

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Move assignment operator

[[dllimport, dllexport]] constexpr ITopLevelAccelerationStructure& operator=(ITopLevelAccelerationStructure&& other) noexcept = default;

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Move assignment operator

[[dllimport, dllexport]] StateResource& operator=(StateResource&& other) noexcept;

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