LiteFX::Rendering::Backends::DirectX12TopLevelAccelerationStructure::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/rendering_api.hpp>
Copy assignment operator
IAccelerationStructure& operator=(IAccelerationStructure const& other) = delete;
Copy assignment operator
IDirectX12AccelerationStructure& operator=(IDirectX12AccelerationStructure const& other) = delete;
Copy assignment operator
IStateResource& operator=(IStateResource const& other) = delete;
Copy assignment operator
ITopLevelAccelerationStructure& operator=(ITopLevelAccelerationStructure const& other) = delete;
Copy assignment operator
StateResource& operator=(StateResource const& other) = delete;
Move assignment operator
[[dllimport, dllexport]] constexpr IAccelerationStructure& operator=(IAccelerationStructure&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IDirectX12AccelerationStructure& operator=(IDirectX12AccelerationStructure&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IStateResource& operator=(IStateResource&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr ITopLevelAccelerationStructure& operator=(ITopLevelAccelerationStructure&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] StateResource& operator=(StateResource&& other) noexcept;