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LiteFX::Rendering::Backends::DirectX12TopLevelAccelerationStructure::offset

Returns the offset into buffer at which the acceleration structure is stored.

Synopsis

Declared in <litefx/backends/dx12.hpp>

[[dllimport, dllexport]] virtual UInt64 offset() const noexcept override;

Return Value

The offset into buffer at which the acceleration structure is stored.

See Also

buffer