LiteFX::Rendering::Backends::DirectX12TopLevelAccelerationStructure::offset¶
Returns the offset into buffer at which the acceleration structure is stored.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] virtual UInt64 offset() const noexcept override;
Return Value¶
The offset into buffer at which the acceleration structure is stored.
See Also¶
buffer