LiteFX::Rendering::Backends::DirectX12Device::allocateGlobalDescriptors¶
Allocates a range of descriptors in the global descriptor heaps for the provided descriptorSet.
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, nodiscard]] virtual VirtualAllocator::Allocation allocateGlobalDescriptors(
descriptor_set_type const& descriptorSet,
DescriptorHeapType heapType) const = 0;
Return Value¶
The allocation for the descriptor set at the descriptor heap indicated by heapType.
Note
The return value should not be discarded.
Parameters¶
| Name | Description |
|---|---|
| descriptorSet | The descriptor set containing the descriptors to update. |
| heapType | The type of the descriptor heap to allocate descriptors on. |