LiteFX::Rendering::Backends::DirectX12RenderPipeline::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/backends/dx12.hpp>
Copy assignment operator
DirectX12PipelineState& operator=(DirectX12PipelineState const& other) = delete;
Move assignment operator
[[dllimport, dllexport]] constexpr DirectX12PipelineState& operator=(DirectX12PipelineState&& other) noexcept = default;
Assignment operator
constexpr Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>& operator=(Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram> const& value) = delete = default;
Assignment operator
constexpr RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer>& operator=(RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer> const& value) = delete = default;
Assignment operator
Resource<ComPtr<ID3D12PipelineState>>& operator=(Resource<ComPtr<ID3D12PipelineState>> const& value) = delete;
Assignment operator
[[dllimport, dllexport]] constexpr Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>& operator=(Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>&& value) noexcept = default;
Assignment operator
[[dllimport, dllexport]] constexpr RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer>& operator=(RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer>&& value) noexcept = default;
Assignment operator
[[dllimport, dllexport]] constexpr Resource<ComPtr<ID3D12PipelineState>>& operator=(Resource<ComPtr<ID3D12PipelineState>>&& value) noexcept = default;