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LiteFX::Rendering::Backends::DirectX12RenderPipeline::operator=

Assignment operator

Synopsis

Declared in <litefx/rendering.hpp>

[[dllimport, dllexport]] constexpr RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer>& operator=(RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer>&& value) noexcept = default;

Return Value

Represents a graphics Pipeline.

Parameters

NameDescription
valueThe object to move assign from