LiteFX::Rendering::Backends::DirectX12RenderPipeline::operator=¶
Assignment operator
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, dllexport]] constexpr RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer>& operator=(RenderPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram, DirectX12InputAssembler, DirectX12Rasterizer>&& value) noexcept = default;
Return Value¶
Represents a graphics Pipeline.
Parameters¶
| Name | Description |
|---|---|
| value | The object to move assign from |