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LiteFX::Rendering::Backends::DirectX12RayTracingPipeline::operator=

Assignment operators

Synopses

Declared in <litefx/backends/dx12.hpp>

Copy assignment operator

DirectX12PipelineState& operator=(DirectX12PipelineState const& other) = delete;

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Move assignment operator

[[dllimport, dllexport]] constexpr DirectX12PipelineState& operator=(DirectX12PipelineState&& other) noexcept = default;

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Assignment operator

constexpr Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>& operator=(Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram> const& value) = delete = default;

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Assignment operator

constexpr RayTracingPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>& operator=(RayTracingPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram> const& value) = delete = default;

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Assignment operator

Resource<ComPtr<ID3D12PipelineState>>& operator=(Resource<ComPtr<ID3D12PipelineState>> const& value) = delete;

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Assignment operator

[[dllimport, dllexport]] constexpr Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>& operator=(Pipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>&& value) noexcept = default;

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Assignment operator

[[dllimport, dllexport]] constexpr RayTracingPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>& operator=(RayTracingPipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>&& value) noexcept = default;

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Assignment operator

[[dllimport, dllexport]] constexpr Resource<ComPtr<ID3D12PipelineState>>& operator=(Resource<ComPtr<ID3D12PipelineState>>&& value) noexcept = default;

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