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LiteFX::Rendering::Backends::DirectX12RayTracingPipeline::operator=

Assignment operators

Synopses

Declared in <litefx/backends/dx12.hpp>

Copy assignment operator

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Move assignment operator

[[dllimport, dllexport]] constexpr DirectX12PipelineState& operator=(DirectX12PipelineState&& other) noexcept = default;

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Assignment operator

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Assignment operator

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Assignment operator

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Assignment operator

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Assignment operator

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Assignment operator

[[dllimport, dllexport]] constexpr Resource<ComPtr<ID3D12PipelineState>>& operator=(Resource<ComPtr<ID3D12PipelineState>>&& value) noexcept = default;

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