Skip to content

LiteFX::Rendering::Backends::DirectX12RayTracingPipeline::maxRecursionDepth

Returns the maximum number of ray bounces.

Synopsis

Declared in <litefx/backends/dx12.hpp>

[[dllimport, dllexport]] virtual UInt32 maxRecursionDepth() const noexcept override;

Return Value

The shader record collection of the ray tracing pipeline.