LiteFX::Rendering::Backends::DirectX12FrameBuffer::addImage¶
addImage overloads
Synopses¶
Declared in <litefx/backends/dx12.hpp>
Adds an image to the frame buffer.
[[dllimport, dllexport]] virtual void addImage(
String const& name,
Format format,
MultiSamplingLevel samples = MultiSamplingLevel::x1,
ResourceUsage usage = ResourceUsage::FrameBufferImage) override;
Adds an image for a render target to the frame buffer.
[[dllimport, dllexport]] virtual void addImage(
String const& name,
RenderTarget const& renderTarget,
MultiSamplingLevel samples = MultiSamplingLevel::x1,
ResourceUsage usage = ResourceUsage::FrameBufferImage) override;
Parameters¶
| Name | Description |
|---|---|
| name | The name of the image. |
| format | The format of the image. |
| samples | The number of samples of the image. |
| usage | The desired resource usage flags for the image. |
| renderTarget | The render target for which to add an image. |