LiteFX::Rendering::Backends::VulkanShaderProgramBuilder::withShaderModule¶
Adds a shader module to the program.
Synopsis¶
Declared in <litefx/rendering_builders.hpp>
template<typename TSelf>
[[nodiscard]] constexpr TSelf&& withShaderModule(this
TSelf&& self,
ShaderStage type,
String const& fileName,
String const& entryPoint = "main",
Optional<DescriptorBindingPoint> const& shaderLocalDescriptor = std::nullopt);
Return Value¶
Note
The return value should not be discarded.
Parameters¶
| Name | Description |
|---|---|
| type | The type of the shader module. |
| fileName | The file name of the module. |
| entryPoint | The name of the entry point for the module. |
| shaderLocalDescriptor | The descriptor that binds shader-local data for ray-tracing shaders. |