LiteFX::Rendering::Backends::VulkanRayTracingPipeline::operator=¶
Assignment operator
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, dllexport]] constexpr RayTracingPipeline<VulkanPipelineLayout, VulkanShaderProgram>& operator=(RayTracingPipeline<VulkanPipelineLayout, VulkanShaderProgram>&& value) noexcept = default;
Return Value¶
Represents a ray-tracing Pipeline.
Parameters¶
| Name | Description |
|---|---|
| value | The object to move assign from |