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LiteFX::Rendering::Backends::VulkanRayTracingPipeline::maxRecursionDepth

Returns the maximum number of ray bounces.

Synopsis

Declared in <litefx/backends/vulkan.hpp>

[[dllimport, dllexport]] virtual UInt32 maxRecursionDepth() const noexcept override;

Return Value

The shader record collection of the ray tracing pipeline.