LiteFX::Rendering::Backends::VulkanRayTracingPipeline::maxRecursionDepth¶
Returns the maximum number of ray bounces.
Synopsis¶
Declared in <litefx/backends/vulkan.hpp>
[[dllimport, dllexport]] virtual UInt32 maxRecursionDepth() const noexcept override;
Return Value¶
The shader record collection of the ray tracing pipeline.