LiteFX::Rendering::Backends::VulkanGraphicsFactory::operator=¶
Assignment operator
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, dllexport]] constexpr GraphicsFactory<VulkanDescriptorLayout, IVulkanBuffer, IVulkanVertexBuffer, IVulkanIndexBuffer, IVulkanImage, IVulkanSampler, VulkanBottomLevelAccelerationStructure, VulkanTopLevelAccelerationStructure>& operator=(GraphicsFactory<VulkanDescriptorLayout, IVulkanBuffer, IVulkanVertexBuffer, IVulkanIndexBuffer, IVulkanImage, IVulkanSampler, VulkanBottomLevelAccelerationStructure, VulkanTopLevelAccelerationStructure>&& value) noexcept = default;
Return Value¶
Describes a factory that creates objects for a GraphicsDevice.
Parameters¶
| Name | Description |
|---|---|
| value | The object to move assign from |