LiteFX::Rendering::Backends::VulkanGraphicsFactory::createTopLevelAccelerationStructure¶
Creates a top-level acceleration structure.
Synopses¶
Declared in <litefx/backends/vulkan.hpp>
Creates a top-level acceleration structure.
[[dllimport]] UniquePtr<VulkanTopLevelAccelerationStructure> createTopLevelAccelerationStructure(AccelerationStructureFlags flags) const;
Creates a top-level acceleration structure.
[[dllimport]] virtual UniquePtr<VulkanTopLevelAccelerationStructure> createTopLevelAccelerationStructure(
StringView name,
AccelerationStructureFlags flags) const = 0;
Creates a top-level acceleration structure.
[[dllimport, dllexport]] virtual UniquePtr<VulkanTopLevelAccelerationStructure> createTopLevelAccelerationStructure(
StringView name,
AccelerationStructureFlags flags = AccelerationStructureFlags::None) const override;
Return Value¶
The top-level acceleration structure instance.
Parameters¶
| Name | Description |
|---|---|
| flags | The flags that define how the acceleration structure is built. |
| name | The name of the acceleration structure resource. |
See Also¶
ITopLevelAccelerationStructure