LiteFX::Rendering::Backends::VulkanComputePipeline::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/backends/vulkan.hpp>
Copy assignment operator
VulkanPipelineState& operator=(VulkanPipelineState const& other) = delete;
Move assignment operator
[[dllimport, dllexport]] constexpr VulkanPipelineState& operator=(VulkanPipelineState&& other) noexcept = default;
Assignment operator
constexpr ComputePipeline<VulkanPipelineLayout, VulkanShaderProgram>& operator=(ComputePipeline<VulkanPipelineLayout, VulkanShaderProgram> const& value) = delete = default;
Assignment operator
constexpr Pipeline<VulkanPipelineLayout, VulkanShaderProgram>& operator=(Pipeline<VulkanPipelineLayout, VulkanShaderProgram> const& value) = delete = default;
Assignment operator
Resource<VkPipeline_T*>& operator=(Resource<VkPipeline_T*> const& value) = delete;
Assignment operator
[[dllimport, dllexport]] constexpr ComputePipeline<VulkanPipelineLayout, VulkanShaderProgram>& operator=(ComputePipeline<VulkanPipelineLayout, VulkanShaderProgram>&& value) noexcept = default;
Assignment operator
[[dllimport, dllexport]] constexpr Pipeline<VulkanPipelineLayout, VulkanShaderProgram>& operator=(Pipeline<VulkanPipelineLayout, VulkanShaderProgram>&& value) noexcept = default;
Assignment operator
[[dllimport, dllexport]] constexpr Resource<VkPipeline_T*>& operator=(Resource<VkPipeline_T*>&& value) noexcept = default;