LiteFX::Rendering::Backends::IDirectX12VertexBuffer::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/backends/dx12.hpp>
Copy assignment operator
Copy assignment operator
[[dllimport, dllexport]] constexpr IDeviceMemory& operator=(IDeviceMemory const& other) = default;Copy assignment operator
IDirectX12Buffer& operator=(IDirectX12Buffer const& other) = delete;Copy assignment operator
IDirectX12VertexBuffer& operator=(IDirectX12VertexBuffer const& other) = delete;Copy assignment operator
Copy assignment operator
IStateResource& operator=(IStateResource const& other) = delete;Copy assignment operator
constexpr SharedObject& operator=(SharedObject const& other) = default;Move assignment operator
Move assignment operator
[[dllimport, dllexport]] constexpr IDeviceMemory& operator=(IDeviceMemory&& other) noexcept = default;Move assignment operator
[[dllimport, dllexport]] constexpr IDirectX12Buffer& operator=(IDirectX12Buffer&& other) noexcept = default;Move assignment operator
[[dllimport, dllexport]] constexpr IDirectX12VertexBuffer& operator=(IDirectX12VertexBuffer&& other) noexcept = default;Move assignment operator
Move assignment operator
[[dllimport, dllexport]] constexpr IStateResource& operator=(IStateResource&& other) noexcept = default;Move assignment operator
constexpr SharedObject& operator=(SharedObject&& other) noexcept = default;Assignment operator
IResource<ComPtr<ID3D12Resource>>& operator=(IResource<ComPtr<ID3D12Resource>> const& value) = delete;Assignment operator
constexpr VertexBuffer<DirectX12VertexBufferLayout>& operator=(VertexBuffer<DirectX12VertexBufferLayout> const& value) = delete = default;enable_shared_from_this<SharedObject>& operator=(enable_shared_from_this<SharedObject> const& value) noexcept;Assignment operator
[[dllimport, dllexport]] constexpr IResource<ComPtr<ID3D12Resource>>& operator=(IResource<ComPtr<ID3D12Resource>>&& value) noexcept = default;Assignment operator
[[dllimport, dllexport]] constexpr VertexBuffer<DirectX12VertexBufferLayout>& operator=(VertexBuffer<DirectX12VertexBufferLayout>&& value) noexcept = default;