LiteFX::Rendering::Backends::DirectX12ShaderProgram::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/rendering.hpp>
Assignment operator
constexpr ShaderProgram<DirectX12ShaderModule>& operator=(ShaderProgram<DirectX12ShaderModule> const& value) = delete = default;
Assignment operator
constexpr ShaderProgram<DirectX12ShaderModule>& operator=(ShaderProgram<DirectX12ShaderModule>&& value) noexcept = delete = default;