LiteFX::Rendering::Backends::DirectX12InputAssembler::controlPoints¶
The number of control points for a patch, if the topology is set to PrimitiveTopology::PatchList.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] virtual UInt32 controlPoints() const noexcept override;
Return Value¶
The number of control points for a patch.