Skip to content

LiteFX::Rendering::Backends::DirectX12InputAssembler::controlPoints

The number of control points for a patch, if the topology is set to PrimitiveTopology::PatchList.

Synopsis

Declared in <litefx/backends/dx12.hpp>

[[dllimport, dllexport]] virtual UInt32 controlPoints() const noexcept override;

Return Value

The number of control points for a patch.