LiteFX::Rendering::Backends::DirectX12GraphicsFactory::operator=¶
Assignment operator
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, dllexport]] constexpr GraphicsFactory<DirectX12DescriptorLayout, IDirectX12Buffer, IDirectX12VertexBuffer, IDirectX12IndexBuffer, IDirectX12Image, IDirectX12Sampler, DirectX12BottomLevelAccelerationStructure, DirectX12TopLevelAccelerationStructure>& operator=(GraphicsFactory<DirectX12DescriptorLayout, IDirectX12Buffer, IDirectX12VertexBuffer, IDirectX12IndexBuffer, IDirectX12Image, IDirectX12Sampler, DirectX12BottomLevelAccelerationStructure, DirectX12TopLevelAccelerationStructure>&& value) noexcept = default;
Return Value¶
Describes a factory that creates objects for a GraphicsDevice.
Parameters¶
| Name | Description |
|---|---|
| value | The object to move assign from |