LiteFX::Rendering::Backends::DirectX12GraphicsFactory::createVertexBuffer¶
Creates a vertex buffer, based on the layout.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] virtual SharedPtr<IDirectX12VertexBuffer> createVertexBuffer(
DirectX12VertexBufferLayout const& layout,
ResourceHeap heap,
UInt32 elements = 1,
ResourceUsage usage = ResourceUsage::Default,
AllocationBehavior allocationBehavior = AllocationBehavior::Default) const override;
Description¶
A vertex buffer can be used by different RenderPipeline "RenderPipelines", as long as they share a common input assembler state.
The size of the buffer is computed from the element size vertex buffer layout, times the number of elements given by the elements parameter.
Return Value¶
The instance of the vertex buffer.
Parameters¶
| Name | Description |
|---|---|
| layout | The layout of the vertex buffer. |
| heap | The heap to allocate the buffer on. |
| elements | The number of elements within the vertex buffer (i.e. the number of vertices). |
| usage | The intended usage for the buffer. |
| allocationBehavior | The behavior controlling what happens if currently there is not enough memory available for the resource. |