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LiteFX::Rendering::Backends::DirectX12GraphicsFactory::createTopLevelAccelerationStructure

Creates a top-level acceleration structure.

Synopsis

Declared in <litefx/rendering.hpp>

[[dllimport]] virtual UniquePtr<DirectX12TopLevelAccelerationStructure> createTopLevelAccelerationStructure(
    StringView name,
    AccelerationStructureFlags flags) const = 0;

Description

This method is only supported if the GraphicsDeviceFeatures::RayTracing feature is enabled.

Return Value

The top-level acceleration structure instance.

Parameters

NameDescription
nameThe name of the acceleration structure resource.
flagsThe flags that define how the acceleration structure is built.

See Also

ITopLevelAccelerationStructure