LiteFX::Rendering::Backends::DirectX12DescriptorRange::gpuHandle¶
Returns the GPU handle of element in the shader-visible global descriptor heap.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle(UInt32 element = 0) const;Parameters¶
| Name | Description |
|---|---|
| element | The descriptor for which to obtain the handle. |