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LiteFX::Rendering::Backends::DirectX12DescriptorRange::gpuHandle

Returns the GPU handle of element in the shader-visible global descriptor heap.

Synopsis

Declared in <litefx/backends/dx12.hpp>

[[dllimport, dllexport]] D3D12_GPU_DESCRIPTOR_HANDLE gpuHandle(UInt32 element = 0) const;

Parameters

NameDescription
elementThe descriptor for which to obtain the handle.