LiteFX::Rendering::Backends::DirectX12DescriptorRange::cpuHandle¶
Returns the CPU handle of element in the shader-visible global descriptor heap.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle(UInt32 element = 0) const;Description¶
Views created at this handle are visible to shaders immediately. This is intended for interop with external libraries that create their own views. Descriptors written through update use a staging heap instead.
Parameters¶
| Name | Description |
|---|---|
| element | The descriptor for which to obtain the handle. |