LiteFX::Rendering::Backends::DirectX12CommandBuffer::setDepthBounds¶
Sets the depth range for the depth bounds test.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] virtual void setDepthBounds(
Float minBounds,
Float maxBounds) const noexcept override;
Description¶
In order to use the depth bounds test, the currently bound render pipeline must have been created with the depth bounds test enabled, which requires the device to be created with the GraphicsDeviceFeatures::DepthBoundsTest enabled.
See Also¶
GraphicsDeviceFeatures::DepthBoundsTest
DepthStencilState::DepthState::DepthBoundsTestEnable