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LiteFX::Rendering::Backends::DirectX12BottomLevelAccelerationStructure::addTriangleMesh

Adds a triangle mesh to the BLAS.

Synopsis

Declared in <litefx/backends/dx12.hpp>

[[dllimport, dllexport]] virtual void addTriangleMesh(TriangleMesh const& mesh) override;

Parameters

NameDescription
meshThe triangle mesh to add to the BLAS.