LiteFX::Rendering::Backends::DirectX12BottomLevelAccelerationStructure::addTriangleMesh¶
Adds a triangle mesh to the BLAS.
Synopsis¶
Declared in <litefx/backends/dx12.hpp>
[[dllimport, dllexport]] virtual void addTriangleMesh(TriangleMesh const& mesh) override;
Parameters¶
| Name | Description |
|---|---|
| mesh | The triangle mesh to add to the BLAS. |