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LiteFX::Rendering::Backends::VulkanRayTracingPipelineBuilder::VulkanRayTracingPipelineBuilder

Initializes a Vulkan ray-tracing pipeline builder.

Synopses

Declared in <litefx/backends/vulkan_builders.hpp>

Copy constructor

VulkanRayTracingPipelineBuilder(VulkanRayTracingPipelineBuilder const& other) = delete;

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Move constructor

VulkanRayTracingPipelineBuilder(VulkanRayTracingPipelineBuilder&& other) noexcept = delete;

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Initializes a Vulkan ray-tracing pipeline builder.

[[dllexport]] explicit VulkanRayTracingPipelineBuilder(
    VulkanDevice const& device,
    ShaderRecordCollection&& shaderRecords,
    String const& name = "");

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Parameters

NameDescription
deviceThe parent device
shaderRecordsThe shader record collection that is used to build the shader binding table for the pipeline.
nameA debug name for the ray-tracing pipeline.