LiteFX::Rendering::Backends::VulkanDevice::DEFAULT_RESOURCE_HEAP_SIZE¶
The default size for the global resource descriptor heap. Matches the required maximum in D3D12.
Synopsis¶
Declared in <litefx/backends/vulkan.hpp>
[[dllimport, dllexport]]
inline constexpr static
UInt32 DEFAULT_RESOURCE_HEAP_SIZE = 1'000'000;