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LiteFX::Rendering::Backends::VulkanDevice::DEFAULT_RESOURCE_HEAP_SIZE

The default size for the global resource descriptor heap. Matches the required maximum in D3D12.

Synopsis

Declared in <litefx/backends/vulkan.hpp>

[[dllimport, dllexport]]
inline constexpr static
UInt32 DEFAULT_RESOURCE_HEAP_SIZE = 1'000'000;