LiteFX::Rendering::Backends::VulkanDescriptorSetLayoutBuilder::VulkanDescriptorSetLayoutBuilder¶
Initializes a Vulkan descriptor set layout builder.
Synopses¶
Declared in <litefx/backends/vulkan_builders.hpp>
Copy constructor
VulkanDescriptorSetLayoutBuilder(VulkanDescriptorSetLayoutBuilder const& other) = delete;
Move constructor
VulkanDescriptorSetLayoutBuilder(VulkanDescriptorSetLayoutBuilder&& other) noexcept = delete;
Initializes a Vulkan descriptor set layout builder.
[[dllexport]] explicit VulkanDescriptorSetLayoutBuilder(
VulkanPipelineLayoutBuilder& parent,
UInt32 space = 0,
ShaderStage stages = ShaderStage::Any);
Parameters¶
| Name | Description |
|---|---|
| parent | The parent pipeline layout builder. |
| space | The space the descriptor set is bound to. |
| stages | The shader stages, the descriptor set is accessible from. |