LiteFX::Rendering::Backends::VulkanDescriptorLayout::binding¶
Returns the binding point, the buffer will be bound to.
Synopsis¶
Declared in <litefx/backends/vulkan.hpp>
[[dllimport, dllexport]] virtual UInt32 binding() const noexcept override;
Description¶
In GLSL, the binding point is identified by the binding keyword, whilst in HLSL the binding maps to a register.
Return Value¶
The binding point, the buffer will be bound to.