LiteFX::Rendering::Backends::VulkanCommandBuffer::dispatchMesh¶
Executes a mesh shader pipeline.
Synopsis¶
Declared in <litefx/backends/vulkan.hpp>
[[dllimport, dllexport]] virtual void dispatchMesh(Vector3u const& threadCount) const noexcept override;
Description¶
This method is only supported if the GraphicsDeviceFeatures::MeshShaders feature is enabled.