LiteFX::Rendering::Backends::IVulkanVertexBuffer::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/backends/vulkan.hpp>
Copy assignment operator
IBuffer& operator=(IBuffer const& other) = delete;
Copy assignment operator
[[dllimport, dllexport]] constexpr IDeviceMemory& operator=(IDeviceMemory const& other) = default;
Copy assignment operator
[[dllimport, dllexport]] constexpr IMappable& operator=(IMappable const& other) = default;
Copy assignment operator
IStateResource& operator=(IStateResource const& other) = delete;
Copy assignment operator
IVulkanBuffer& operator=(IVulkanBuffer const& other) = delete;
Copy assignment operator
IVulkanVertexBuffer& operator=(IVulkanVertexBuffer const& other) = delete;
Copy assignment operator
constexpr SharedObject& operator=(SharedObject const& other) = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IBuffer& operator=(IBuffer&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IDeviceMemory& operator=(IDeviceMemory&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IMappable& operator=(IMappable&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IStateResource& operator=(IStateResource&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IVulkanBuffer& operator=(IVulkanBuffer&& other) noexcept = default;
Move assignment operator
[[dllimport, dllexport]] constexpr IVulkanVertexBuffer& operator=(IVulkanVertexBuffer&& other) noexcept = default;
Move assignment operator
constexpr SharedObject& operator=(SharedObject&& other) noexcept = default;
Assignment operator
IResource<VkBuffer_T*>& operator=(IResource<VkBuffer_T*> const& value) = delete;
Assignment operator
constexpr VertexBuffer<VulkanVertexBufferLayout>& operator=(VertexBuffer<VulkanVertexBufferLayout> const& value) = delete = default;
enable_shared_from_this<SharedObject>& operator=(enable_shared_from_this<SharedObject> const& value) noexcept;
Assignment operator
[[dllimport, dllexport]] constexpr IResource<VkBuffer_T*>& operator=(IResource<VkBuffer_T*>&& value) noexcept = default;
Assignment operator
[[dllimport, dllexport]] constexpr VertexBuffer<VulkanVertexBufferLayout>& operator=(VertexBuffer<VulkanVertexBufferLayout>&& value) noexcept = default;