LiteFX::Rendering::Backends::DirectX12Device::operator=¶
Assignment operator
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, dllexport]] constexpr GraphicsDevice<DirectX12GraphicsFactory, DirectX12Surface, DirectX12GraphicsAdapter, DirectX12SwapChain, DirectX12Queue, DirectX12RenderPass, DirectX12RenderPipeline, DirectX12ComputePipeline, DirectX12RayTracingPipeline, DirectX12Barrier>& operator=(GraphicsDevice<DirectX12GraphicsFactory, DirectX12Surface, DirectX12GraphicsAdapter, DirectX12SwapChain, DirectX12Queue, DirectX12RenderPass, DirectX12RenderPipeline, DirectX12ComputePipeline, DirectX12RayTracingPipeline, DirectX12Barrier>&& value) noexcept = default;
Return Value¶
Represents the graphics device that a rendering back-end is doing work on.
Parameters¶
| Name | Description |
|---|---|
| value | The object to move assign from |